The game Clair Obscur: Expedition 33 is not only an impressive Game of the Year contender, it’s also a huge financial hit. Studio the development team and publisher their publishing partner disclosed that this title topped five million copies in sales, this is in spite of it being a day-one release on Xbox Game Pass.
The game's performance came as quite a surprise to the developers. I firmly believed that we would have an enjoyable experience that would meet moderate sales results,” a senior team member stated.
A technical director remarked the game's review aggregate, rated 93 by critics, came as the most surprising moment for everyone relative to “our initial expectations and what the reality of the field was. Because when it dropped the entire team was screaming and jumping. It felt absolutely wild.”
The positive reception resulted in Sandfall developing a complimentary expansion for the game featuring fresh areas, foes, plus epic encounters, reportedly would be out within the “upcoming month[s]”.
However, as the title expands, it's unlikely the team will expand. “We have a talented crew with a strong creative director who has a great vision for the project and future concepts. We'd like to keep the small-team dynamic that worked for this game and do maybe major titles sequentially,” the executive added.
The size of Sandfall generated plenty of debate when the game came out. Some developers, such as the famed director, considered the development group as the “ideal” for a studio. Although the team is and was indeed a small team versus large developers, checking Expedition 33’s credits indicates numerous contributors participated; Sandfall hired a team in Korea to work on gameplay animations, for example.
“We plan to recruit a bit more certainly should there be a future production surge in upcoming years,” they commented. “Yet I picture rather a creative atelier comprising a handful really talented people that create a work of art together.” He noted that their core belief as a studio “focuses on preserving the strengths that led to this accomplishment in the first place.”
While it may be not the right time to disclose concrete plans what’s next — believe me, efforts were made — the team does know their fundamental principles. “Turn-based gameplay, I think it's in the DNA of this project,” the lead programmer remarked. “It's a bit too early to announce our next interests, however, it's crucial to remain faithful to our studio's essence with [a] strong narrative universe and engaging mechanics that excites us.”
The developer noted that the project began with their director pursuing his ideal project. And hopefully this approach we can continue in coming projects.”
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