The recent Day of the Devs digital showcase unveiled several fascinating future games, but one in particular has captured the imagination: UN:Me. Developed by Historia and Shueisha Games, this solo adventure appears to fuse together the dread-filled setting of a Silent Hill game with the paranoid deduction core of Among Us.
"This is a unique game where a young woman containing multiple personalities within her needs to flee from a labyrinth of the psyche," explains producer Yasukazu Kawai.
In UN:Me, players take control of an unnamed female protagonist seeming to be of teenage years. Within her reside four distinct personas, each with their own fears and drives. These souls can seize control spontaneously, unleashing their deep-seated phobias upon her without warning.
Based on revealed gameplay, much of the action takes place within a eerie medical facility, though other scenes show the main character navigating a desolate chapel.
"What are you afraid of? What causes you uncomfortable?" poses game director Shun Sasaki. "Heights. Small rooms. People in power. Elements that seem trivial to others can activate a deep instinct within us. This game explores that concept — fears that are unique to every individual."
The core mechanic involves managing the persona that surfaces at a particular moment. However, these identities will change against your will during gameplay. While exploring, every persona's anxieties become amplified and assault the girl in succession. When the soul shifts, so does the particular terror the player experiences.
Initially, UN:Me shares noticeable visual similarities with the Silent Hill franchise. The hospital is populated by orderlies who all share the identical visage, with disturbingly broad grins. Figures in the waiting room have enormous blooms growing from their necks are. Flowers are a recurring theme, juxtaposing natural beauty with supernatural dread.
Yet, UN:Me introduces a unique mechanic. Players must determine which of the four souls inhabiting the heroine is the "true" one. "Each of the personas claims that the body belongs to them," notes a creator. "Throughout the game, you need to figure out who is authentic."
After a player believes a persona is fake, they must eliminate it. But, because each soul can lie or obfuscate the reality, it is very easy to choose incorrectly.
"Maybe you've already destroyed the real [soul] with your own hands," the narration states. "The final entity standing could be a fraud. In any case, your choices are irreversible."
UN:Me currently lacks a publicly announced launch window, but it is available to wishlist on platforms.
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